This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Those are just two joijnts put on top of eachother, usually people will do someting along those lines ( though I wouldn't do it quite like that) as volume preservation joints. I'd put a bit of a gap betweent the two joints at the elbow otherwise you will get strange joint orientations.
I need to do that type of method and I'm trying to search all over online for that information, so that I can do it. Yes, I would do the simple way, but I've got to try that particular method. I don't know what's called?
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