Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have made a rig in Maya and now I am trying to animate it to read a short text. I have come a bit into my lip synching but now I am facing the problem that it feels like my lip movements are going way to fast and seem to have no smoothness to them. I have tried changing the tangents to linear in the Graph editor and it smoothed it out a bit.
Is there any other way to get some nice polishing touches to the animation so it seems more smooth and fluent? Now I think it is stuttering when the keys are too close to each other.
This is my first rig and I am simply experimenting with everything I can think of. I would greatly appreciate any help someone could give me
Try the simplify curve function or the euler filter. Red9 provides a plugin that dynamically canges tese as well. For free. He is one of the head TD's at Crytek fyi...
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