does anybody know if it´s possible to set random Transparency for each Instancer Mesh?
e.g.
I have created a Particle Grid with the Particle Tool. Then I assigned via Instancer Function a Poly Square Plane to the Particles so I end up with a Grid made of Squares.
Now what I want is that the Transparency for each instanced Square is randomised (and not one Transparency Value for all)
I tried to handle that with a Single Switch Node and the following expression:
Code:
float $OI = sss.objectId; seed(123 + $OI); ss.outTransparencyR = rand ($OI)%100/100; ss.outTransparencyG = rand ($OI)%100/100; ss.outTransparencyB = rand ($OI)%100/100;