This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
OK so this is the very first time i'm trying to create a MEL script so to let you know I'm very bad at this.
however, i've got around 30 objects and 30 curves that i'm gonna extrude together to create a rope-looking effect ... i've attached some screenshots to let you know what i'm talking about ...
basicly I want to repeat this command so that it automaticly does everything for me, and after selecting curve 61 and polySurface 60 I want it to continue but instead selecting the next curve/mesh (curve 62 + polysurface 59)...
i could ofcourse do this manually but since i've come across situations like this before i'd love to learn how to work more effectivly like this ....
OFFTOPIC:
if anyone knows why my rope starts to twist alot more in the beginning than the end i would be very thankful for an answer to that also ... :S
^
edit:
ok i figured one part out ... the bigger space between the divisions = less twist, when the curve is bending more , the amount of divisions increase = twist also increase ... next problem is trying to get an even spacing between the divisions ...
ok i figured out the uneven divisions problem... by going in to edit curves - rebuild curve and increasing the number of spans that made the spans even = the divisions even also ..
Thanks
skalman
20 year old guy from Sweden
Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user
You'll need a basic understanding of of a few ideas
- declaring and accessing variables, especially arrays so you can make lists of your objects that you want to work with.
- commands and flags
- loops, in order to cycle through the list(S)
This would create a very basic script and not one that checks for certain conditions in order to minimize errors or unexpected results.
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