This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I wish I could see it better. I don't think all these different angles are needed, especially since they are so similar and none are close enough to show the detail you've modeled. Plus some wireframe shots won't hurt
Oh you shouldn't have. Let me just dust off all my arabic I learned while living in Dubai. Cup, Car, something "no problem," god willing. Yep about all I could translate from that page. Serious note. Can't see anything given the arabic...
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