Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-01-2014 , 11:09 PM
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My new model

hi its my new work

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# 2 16-01-2014 , 09:09 AM
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Hehehe Looks Great. The gaps in the wood are bump-maps, right?
Would it look good with displacement? I would try it.
Maybe the blade a little bit more metallic, what material did you use?

# 3 16-01-2014 , 12:29 PM
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thank you husbyhogan user added image no i dont used bump map cuze it was a fast work just was for texturing Practice user added image and about displacement - if i worked on Detail like bump or displacement or scluping in zbrush it will be pretty good sure user added image but as i said it just was for texturing Practice. and about the Cleaver blade yes i think the blade need it user added image about material i used of maya lambert and for rendering i used of mental-ray

# 4 20-01-2014 , 06:42 AM
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I do like the old look, it looks like burned out because of years in the sun ;-), Keep up!!!

# 5 20-01-2014 , 09:36 AM
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hey....
nice work man

# 6 20-01-2014 , 12:31 PM
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i would try adding more channels like specular to the knife, displacement/bump to the wood etc. its fun and good knowledge user added image


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# 7 20-01-2014 , 01:59 PM
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thanks friends user added image it can be good idea - if Someone work it in a butcher shop in the hand of a butcher man. user added image

# 8 27-01-2014 , 03:27 AM
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Wowwww looks great, i really admire.. are you did this using tutorial in simplymaya?

# 9 30-01-2014 , 02:48 AM
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The gaps are not very realistic.
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