Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have another question which might not be possible at all. I have this character and there are curves wrap deformed on his mesh. The curves are moving with him. What i have to do in this shot is to tear his face off. You can see at the animation that I he is grabbing part of his skin and tear it off. You still can't see that but this is what is going to happen. I will make him nCloth and tear a part his face. At the same time I will not render the mesh, I will render the curves on which I will apply paint effects. I was wondering if I can somehow make these curves to break down as the mesh which is holding them tear apart? I am not sure if this is possible !
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