Do you have to automatic map? Planar mapping is cleaner and gives you more control in most cases... just sayin'Hello all,
i face an issue with automatic mapping while trying Maya2014 compare to Maya 2009.
In Maya2009 : if i create a polluCube 1.1.1 >> scale it 30.20.1 >> apply automatic mapping = i will get some UV set that follow the real visible shape of my polyCube.
Mean 2 faces large rectangular + 4 faces think rectangular stripes
NOW same in Maya2014
if i create a polluCube 1.1.1 >> scale it 30.20.1 >> apply automatic mapping = i get a totally wrong (for my purpose) UV Set >> all face perfect Square 1.1.1 ...stretching my texture a way i don't want!
Now same poly >> "freeze transformation" >> my scale datas turn to 1.1.1 (while shape is not changing) >> apply automatic mapping = Then it's ok and i have good UV set matching the real shape.
But the point is that i really do not want to freeze this poly! I need those scale dimensions
( Also i saw that if i create a polyCube input 30.20.1 (scale 1.1.1) >> then it is also OK with the UV...but i don't want either to work with input because i will lost it at first history cleaning )
Below pics :
> For same polyCube 1.1.1 / Scale 30.20.1 (average) >> automap in Maya2009 and 2014 .....