Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-03-2014 , 12:06 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Did I just divide by zero?

I have no idea what I did, but can someone tell me how to turn this feature off, please? Stuff looks like it's a cactus every time I select it.

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# 2 01-03-2014 , 12:37 PM
mickhah's Avatar
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Location: Dortmund, Germany
Posts: 229
display->polygons->face normals

# 3 01-03-2014 , 04:04 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520
Thank you! X)

# 4 01-03-2014 , 11:01 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Actually you divided by sqrt(Nx^2 + Ny^2 + Nz^2) *ba dum tish*





... Anyone?


Imagination is more important than knowledge.
# 5 03-03-2014 , 12:43 PM
Registered User
Join Date: Nov 2011
Posts: 10

Actually you divided by sqrt(Nx^2 + Ny^2 + Nz^2) *ba dum tish*





... Anyone?

Not completely true..
user added image
This is the length of the normal vector.. but by definition the normal vector has a length = 1.

*ba dum tish*


Last edited by andrearastelli; 03-03-2014 at 12:47 PM.
# 6 03-03-2014 , 01:47 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Normal vectors are of arbitrary length; a unit normal vector has length one.


Imagination is more important than knowledge.

Last edited by NextDesign; 03-03-2014 at 04:16 PM.
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