Quick_Test.zip (43.0 KB, 223 views)
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3
13-03-2014
, 02:20 PM
Lifetime Member
Join Date: Feb 2010
Location: Australia
Tweeties is pretty good, like an auto spraypainting robot. It does really depend on what kind of robot you want. There are industrial ones, medical, servitude etc, the list is as diverse and endless as we are as humans. I have done one over a can of Rum, mine is based on personal experience as an operator of heavy earth moving equipment. Excavators in particular are a damn good base for robots as they are well and truly equipped to handle a lot of things, hydraulic rams etc etc both hidden and visible. Heavy earth moving equipment is one of the best references for a lot of robots, sci-fi etc...because it is real and works. Mining companies come up with some amazing vehicles....
Anyway Sasquatch my old China plate...here is my very simple geo...to add to tweeties...bombard you with info LOL
cheers bullet
MrYeti_Robot_Joint.zip (19.9 KB, 219 views)
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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4
13-03-2014
, 09:08 PM
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Hi Guys,
Thanks heaps for taking the time to give me some examples, unfortunately I'm having some issues opening the files properly because I'm using Maya 2012 and it tells me the file types 2013 and 2014 are invalid.
I've managed to open Bullet's by turning on ignore version under the open options but Tweety your 2014 file is proving more difficult even though it's an MA file. The script editor fills up with a whole heap of errors including things like can't perform polySplitRing 51 on selection etc. and my scene looks like this.
Rather than mess around trying to find a solution (unless you already know one) could you post a pic of where the 'arm' piece joins on to the plate?
Cheers, the Yeti.
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5
13-03-2014
, 09:20 PM
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
Its not a problem - here the file as a FBX and a OBJ - so you can see for yourself
Examples.zip (38.8 KB, 208 views)
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6
13-03-2014
, 09:43 PM
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Thanks mate, they worked fine. I'll post a shot of what I end up with.
Cheers, the Yeti.
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7
13-03-2014
, 10:39 PM
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Okay here's the finished hinge, thanks to Tweety and Bullet for their input, and also the finished robot. The design was taken off a picture I found on the web.
Cheers, the Yeti.
Last edited by MrYeti; 13-03-2014 at 10:40 PM .
Reason: coz I can't spell!
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8
14-03-2014
, 12:28 AM
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
#
9
14-03-2014
, 05:05 AM
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Rigging Issue
Okay, so I'm having a shot at rigging my robot character and I've found something kinda strange. I went into component mode and turned on the local rotation axis for my joints so that I could tweak them. Then I went and made some other changes to the skeleton adding in an extra joint and parenting the shoulders to it instead. Now when I go back to edit the new joint in component mode there are three joint orient 'things' sitting in the middle of the model? When I select one it lightly highlights some objects in the outliner so I went drilling down there but it doesn't actually have anything selected? I'm a bit of a newb when it comes to rigging so I'm not really sure what to do.
I've attached the scene if anyone wants to have a look.
Attached Thumbnails
Attached Files
robotRIG.zip (436.8 KB, 227 views)
Cheers, the Yeti.
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10
14-03-2014
, 02:10 PM
Subscriber
Join Date: Jan 2004
Location: Bolton - UK
So dude not a rigger - have no idea on this one
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