Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-03-2014 , 01:34 AM
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Control multiple joints/attribute for foot banking

Hi all.

I have created an arrow that arcs over the feet that I want to control my feet banking. I already have the attributes set up for control via the channel box, and it works great, but now I also want to add the same function to the controls so that the animator can just rotate the arrow and cause the banking.

Now I have padding for the control but not the joints because, well it's within the reverse foot setup so it's in the normal hierarchy. If I try and control the lftfootbank_ctrl on the outputs in the connection editor and the two banking joints and tie the rotations all together, it goes wonky...so that didnt work.

If i try and do it through SDK, well that just seems insane...Not sure if that is the solution.

Anyone have an idea?

Thanks!

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