This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am using Maya 2013, and I am experiencing a very, very frustrating bug while in the uv editor. Every time I open the editor and select multiple uv's, I get a fatal error, and Maya has to close. Sometimes even just clicking on a single edge causes it to crash. I have noticed that if I work very slow, and select very carefully, it will not crash. However, if I try to work fast, or select multiple vertex, edges, etc. I almost always get a fatal error crash. I was wondering if anyone else has experienced this issue and maybe found a possible solution? Thanks
Fatal errors usually occur in Maya (for me anyway) with a build up of history especially on a smooth mesh preview. Try deleting history and freezing transforms and see if that helps.
If it doesn't you could try exporting the troublesome mesh (or meshes) as .obj(s) and reimporting them and see if that helps.
Unfortunately, neither of those options did the trick. I just installed 2014, assuming it may have been a bug, that would be fixed between versions. However, it is still crashing in the uv editor, even with very simple meshes, deleting all the history, etc. I still have to work extremely slow, and select uv's very carefully. Its as if I'm walking on eggshells the entire time I'm in the uv editor, and if I do the slightest thing, Maya crashes. I am starting to wonder if maybe it is not a software issue, but something else? I hope its something that can be fixed soon...Maya has crashed 4 times already within a matter of minutes.
I've tried everything I can think of, I deleted prefs, I updated my grahics drivers, I reinstalled an older graphics driver, I downloaded the latest service pack. My only other option is to reinstall maya, but I'm not sure that will work.
Any info would be greatly appreciated, I desperately need maya to work again!
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