I followed a tutorial on how to make a minecraft model.
And everything went good until after i had done the uv mapping and added the texture i saw
that the lines from the bevel are not the right color. Even in the rendered screen they are still visible.
Is there some kind of solution to this, because it doesnt look nice at all.
Did you texture this in photoshop? If so, did you turn the screen "off" in the layer palette? This looks like a problem I have had several times and it's easy to fix. Just go back into PS and make sure the layer is back to "normal"... Then you'll have to reload the texture. Hope this helps...