Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 20-03-2014 , 09:01 PM
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Strange lines

I followed a tutorial on how to make a minecraft model.
And everything went good until after i had done the uv mapping and added the texture i saw
that the lines from the bevel are not the right color. Even in the rendered screen they are still visible.
Is there some kind of solution to this, because it doesnt look nice at all.

In the link below you can see the problem

https://nl.tinypic.com/view.php?pic=1...8#.UytWd6h5Png

# 2 20-03-2014 , 09:09 PM
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What does the texture over the uvs look like? Looks like the texture isn't quite covering the faces.

# 3 20-03-2014 , 09:17 PM
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# 4 20-03-2014 , 09:23 PM
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Did you texture this in photoshop? If so, did you turn the screen "off" in the layer palette? This looks like a problem I have had several times and it's easy to fix. Just go back into PS and make sure the layer is back to "normal"... Then you'll have to reload the texture. Hope this helps...


Sampson
# 5 20-03-2014 , 09:42 PM
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OK well never mind. Responded too fast, sorry...


Sampson
# 6 21-03-2014 , 07:30 AM
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Atleast thanks for your quick response user added image

# 7 21-03-2014 , 12:39 PM
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Since it's based on a tutorial, perhaps you could zip your ma file and upload it? Someone could take a look at it that way.

# 8 21-03-2014 , 01:17 PM
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These are all the files i think.

Attached Files
File Type: zip Character Steve.zip (69.2 KB, 221 views)
# 9 21-03-2014 , 01:24 PM
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Okay, well the problem is that your UVs for the thin bevel faces didn't get laid out properly. You could either sew those UVs up by hand or redo the UV mapping on the head. It seems to be fine for the body. This screenshot shows the UVs for the thin bevels.

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# 10 21-03-2014 , 01:43 PM
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Thank you very much.

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