Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-03-2014 , 01:11 PM
ayaranas's Avatar
Work Hard. Play Hard.
Join Date: Mar 2014
Location: Manila
Posts: 1

How do I make my render faster.

I'm new with maya, how do I render fast with maya software and having my ray traced shadows on. plus I want to have good quality. I'm stuck. Please help. Thanks!


Work Hard. Play Hard.
# 2 21-03-2014 , 01:33 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Put more hamsters in your computer.

But really, there are far too many variables to give a simple answer. Try playing with the Shadow Rays in the raytrace shadow attributes. Use spotlights instead of directional lights to decrease the amount of light being calculated. Reduce the sampling quality in the render settings. Reduce the raytracing reflection and refraction trace depth. Use low resolution and interactive render region for your test renders.

If you want high quality and fast renders, well... write your own render engine: https://www.cgsociety.org/index.php/C...ing_a_renderer

# 3 21-03-2014 , 08:45 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Why even use Maya Software renderer when you can use Mental Ray? It's far more powerful. Either way, we don't know your scene or hardware setup, so it's hard to even answer that question.


- Genny
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