Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-04-2014 , 09:08 PM
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How to restore a face...

After an hour, or so, pulling CV's, extruding faces, deleting, using Ctrl_Z and such, I've managed to undo some mistakes and am ready to push forward . However; one face is missing. It's bounded by four only CV's. How do I get it back so I can extrude again.

Secondly, if I have a hole and want to connect CV's on either side and create a poly, how to do so? (In this case I will not want to merge the CV's.)
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# 2 06-04-2014 , 09:23 PM
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Select one of the hole's edges then go to Mesh > Fill Hole.


Cheers, the Yeti.
# 3 06-04-2014 , 09:32 PM
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Select one of the hole's edges then go to Mesh > Fill Hole.

Wow! All my problems should have such simple solutions. Thanks much.

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