Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 13-04-2014 , 08:47 PM
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Location: Sliema Malta
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Texture bake question...

I know it is shocking but I can't find the answer to something. So here is my question. Leon and I have tons of models that work perfectly fine in Cryengine with UV's scaled outside of 1 to 1 space. This gives us excellent resolution in engine. Which is what we want. But I have been looking for a way to bake the resolution there and scale the UV's down into the 1 to 1 layout. Is there such a way in Maya. I know Blender has a function for this but I do not wish to do this in Blender. Doing this will allow us to test other engines and their lightmapping which won't work in this pipeline that we have.

# 2 13-04-2014 , 10:10 PM
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The thin red line
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You must have tried the UV layout option, its not great..........dave




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# 3 14-04-2014 , 02:03 AM
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If you simply move the UV's into the layout it will not maintain the resolution of the over-scaled UV's. Is not as simple as laying them out. I can mathematically scale the texture UV and then bring them down in to the layout but this would take more time. I doubt there is an easy way but I am at my last ends with this.

# 4 14-04-2014 , 02:31 AM
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Write a quick script to do it. Have a variable that holds the number of extra tiles you have in x and y, and scale all the UVs by their reciprocal from a corner in the 0-1 space.


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