Anyway, I seem to have run into a problem even google cannot help find a solution for.
I've been trying to get my Minecraft character to render properly using Maya 2014, but in Mental Ray, the head stands out among the rest of the body, I'm not sure how to describe it, so here's a picture:
In editor with "Use All Lights" and "Shadows"

In render using Mental Ray (Quality: 1.00, Raytracing and Final Gathering turned on with Shadows, Physical Sun and Sky enabled)

As you can see, the head is like super bright and stuff, unlike the rest of the body. It's basically 2 cubes merged together.
Does anyone know what I need to do to restore the head/body to proper lighting?

EDIT: Yes, I checked, Incandescence is set to 0