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# 1 06-05-2014 , 02:05 PM
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Join Date: Jan 2014
Posts: 8

how to cancel anti-aliasing ?

Hi everyone,

I'm desperately trying to cancel anti-aliasing fonction while rendering an image of a hand with 12 labels of 12 different colors (palm = red , pinky = yellow, middle = blue, index = pink , thumb = green, etc ...) with precisely 12 sets of RGB values (blue = R=34, G=25, B=251 - Green = 2, 251, 52 -etc...)

However, while rendering, the anti-aliasing fonction smoothes the contours and i get different RGB values for one color/label --> my blue which was R=34, G=25, B=251 for exemple will become R=36, G=22, B=248, next to the edge.

This is a problem for my case.

I have tried different methods in the render settings:

- Putting the anti-aliasing quality value to zero in Maya Softare
- Decreasing the sample levels in the quality of mental ray to zero
- Changing the multi-pixel filter to box with a big size (10)

I would greatly appreciate your help !

ps: you can see the anti-aliasing problem on the attached picture.

Attached Images
# 2 06-05-2014 , 04:09 PM
daverave's Avatar
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Join Date: Aug 2009
Location: England
Posts: 4,472
Try turning the file filter off.............dave




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