Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-05-2014 , 06:06 PM
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translucent plastic shader recipe advice

hello all,

I've been struggling with this material below, I'm rendering in mental ray and trying the mia_material_x plastic presets as a starter but with no luck at all after hours of fiddling - if anyone has any advice how to get this material recipe, not the displaced type part, just the general recipe for a material like this I'd really appreciate it!

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# 2 11-05-2014 , 12:31 AM
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In this case, I think the magic happens in the refraction color, the refraction fall off color and finding a n appropriate fall off distance for the object.

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# 3 11-05-2014 , 10:28 AM
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thats amazing - thank you, you've nailed it!

# 4 11-05-2014 , 01:24 PM
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Nice one Gen I wonder how it will look with some notches and stuff modelled into it............dave




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# 5 11-05-2014 , 04:14 PM
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Na just a normal map would probably do. Maybe not the side notches. DISPL for sure and that would be quick out of Z.

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