This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm not really sure what's going on here. I was doing several basic tutorials and whenever I started texturing, even if I followed the steps exactly, it would not turn out the same. In the UV Texture Editor, the file/image/texture would be mapped out all strangely.
So I decided to just test out what was happening with basic steps: creating a cube, applying a lambert material with a Checkers texture for the Color option, but even there my image seems to be messing up.
The same thing happens with any other texture or file or whatever. Like another example would be this simple Coin tutorial I was doing - https://www.techtut.com/Tutorial/Maya...l-texture.html - but when I put my file in for the coin, it just appears all messed up like the checkers above.
I'm probably just doing something simple wrong or have some setting different, but any thoughts? Thanks.
Ah, resetting the preferences did it! Actually, a lot of things that were going on strangely with my Maya seem to have been fixed (from when I used to use it, I just recently started using it again). Thank you so much for the help!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off