Directional lighting & shadows problem
Hello!
Everytime I switch on shadows (depth map or ray trace doesnt matter) I get almost black shaders (the render is very very dark, almost black). But this doesnt happen when I use other light ressources like point light etc.
I use maya shaders (Blinn and Phong E), I have alos tried it with very basic shader set ups - same results.
Does anybody know what I am doing wrong?
Thank you in advance!
Drosi