Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-06-2014 , 02:54 AM
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Join Date: Apr 2014
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Why is my Model getting Auto-Shaded Black? [SOLVED]

I know I'm still a total noob at this stuff but I want to learn more about maya and using it. However, one of the parts of it that is really irritating the crap out of me lately is the fact that when I start modeling I noticed sometimes my model will go completely dark black in certain faces or areas.

It's almost like it's being auto-shadowed or shaded black or something. I assume I am doing something wrong? I find it extremely annoying to the point that I stop using maya for awhile because it irritates me so much since it starts blocking my view when I am trying to model.

Can someone tell me what I did here and is it worth fixing it? Or is there a way to maneuver around this better so I can learn more about Maya and continue with it...

An example of this is in the screenshot below. I applied a texture to it but as you can see the black area blocks that and it irritates me for some reason. Did I miss something somewhere that does that?

Screenshot:

user added image


Last edited by Deygus80; 19-06-2014 at 03:47 AM. Reason: I figured it out
# 2 19-06-2014 , 03:11 AM
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Nevermind, I figured it out. Somehow the Normals were backwards. I reversed them and that fixed it. I still have no idea why that happened though...

Updated Screenshot with reversed (fixed) normals = https://i.imgur.com/EowBWXq.png

Now I can see it all...

# 3 19-06-2014 , 05:47 AM
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I find it happens when you extrude into the model and then forget to delete history, dont worry though I still do it all the time and been using the program for years. I tend to leave two sided lighting on just so they show up on screen straight away to tell me I did something wrong. (under the lighting menu on view port window)


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