Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Has anyone here used the mirror ball method for producing HDRI maps?
I want to start creating my own for CG integration with live footage, and after doing some research, while other methods (such as with a fish-eye lens to get a panoramic image) would produce better results, they are often more costly and time consuming. For budget and time purposes, and the fact that it'd be slightly easier to hide things/get away with imperfections in video, I think the mirror ball method would be a good place for me to at least start.
If anyone has experience with this, do you have any recommendations on a good, quality sphere to buy? Looking around, I have seen people recommend garden gazing balls.
Personally I'd go for the normal method (equipment permitting). If you are just shooting one chrome ball, you will have a reflection of yourself. Not a big deal true, but also that page even mentioned that you get low quality images. Also, it didn't mention anything about bracketing. :\
I've only shot one HDRI on set, but made loads of them. We generally only use a chrome ball for reflection reference.
Yeah, the chrome ball method would be just moreso for money and time purposes. At least for when I am doing it personally.
Of course for larger projects, if the time and equipment are available, I'd try for the best results, though for now I don't have experience with this so I figure it won't hurt to start with this method.
Would you happen to know maybe like what chrome ball you have available, brand, or whatever?
Ha, I considered that. I researched like all the cheap/DIY ways to get a good mirror ball, but I figured, if I'm going the cheap route, might as well get the best of the cheap xD
I guess I will be going with the first one I linked, it's the only consistently used one I've seen online from people. Hopefully it's good.
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