Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 30-07-2014 , 09:44 AM
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nCloth destruction

Hi guys,
I have created a house in Maya for my portfolio, it's animated and textured and everything but I want to destroy the house in my final render. I have applied nCloth, used cut faces to create way more ''pieces'', and made a sphere which is my passive collider.
When I animate the sphere to go through the house, it does, and the house deforms and moves with it, but all the faces stay together? Even though I selected all the edges and used ''Detach"..

Any tips?
user added image

This is the house, I still have to adjust lighting, shading and the background and floor etc. But you'll get where I'm going at. I will change the tiles on the roof too. And keep in mind that this is my first ever project.
(sorry if my English is not 100% correct, it's not my native language)

# 2 30-07-2014 , 11:22 AM
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From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 30-07-2014 , 12:14 PM
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Thank you David!
Can this be used in an animation?

# 4 30-07-2014 , 12:28 PM
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Yes you can animate it. Just learning how to use soup to shatter objects should help you out a bit as well. Esp if you intend to shatter into 100s of bits.

It's a steep learning curve but you'll definitely learn something just trying to get it to work. Thats if you don't throw the computer out the window first user added image

David


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 5 30-07-2014 , 12:34 PM
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Alright, thanks. I'll give it a go!user added image

# 6 30-07-2014 , 12:47 PM
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# 7 30-07-2014 , 01:05 PM
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I somehow got it to work.. i switched the steps. I now first used cut face to create all the pieces, then applied the nCloth and then textured it. Seems to work fine now.

# 8 06-08-2014 , 12:41 PM
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try selecting your mesh and mesh - extract
Not sure if thatll work but worth a try


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