Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-08-2014 , 02:21 AM
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Join Date: Aug 2014
Posts: 11

what's wrong with my textures (maya only it seems)


# 2 02-08-2014 , 03:51 AM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
Looks like there are issues with the normals.

Do:

Normals > Unlock normals.
Normals > Set to face.
Normals > Soften edges.


Imagination is more important than knowledge.
# 3 02-08-2014 , 04:55 AM
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Join Date: Aug 2014
Posts: 11

did what you said


# 4 02-08-2014 , 05:02 AM
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Join Date: Aug 2014
Posts: 11

WAIT I FIXED IT, I think... THANKS

I curiously pressed a button "Set Vertex Normal" as shown in the picture AND NOW ITS FIXED even though the Lighting looks dark, I compared it to the "High Quality Viewport Render" AND it looks the same..

A million Thanks man......

user added image
https://i.imgur.com/Mcfco33.png

Also... I turned up the Translucence to brighten the texture (and added a few lights that didn't really seem to help much) (even though it's a dark texture in the first place, atleast it's not as dark) ...again, Thanks alot man

user added image
https://i.imgur.com/Rx3KkVd.png


Last edited by TehObLiVious; 02-08-2014 at 05:29 AM. Reason: added picture of Translucence adjustment
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