Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi !
I actually work animations for a little game. I bought on unity assets store a package (props animations) with multiples animations in FBX files.
In unity i can see the bind pose but not in maya. It can't find this.
In the uploaded files, there are 2 animations without meshes. The skeleton in question is the second. It look weird !
Thanks for you help !
(the creator of the package works in blender)
Uggy.
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