Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-08-2014 , 09:14 PM
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Join Date: Jun 2014
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Texture Transparency Overlap Issue

Hello, I have my characters hair done using some faces with a semitransparent hair texture, but when I apply the texture things get drawn on top of each other the wrong way.
Here is a screen shot of the model without and with the texture applied:
user added image
What can I do to avoid this issue?

# 2 15-08-2014 , 09:33 PM
daverave's Avatar
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Not sure whats going on, check your normal and are you smoothing some parts of the mesh and not others?.........................dave




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# 3 15-08-2014 , 10:02 PM
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What about my normals am I supposed to check?

The reason for the funny smooth/notsmooth thing is that the mesh has 2 sets of faces, because Unity automatically uses culling, and I want the hair to be 2 sided.

# 4 16-08-2014 , 09:21 PM
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Have you tried Shading>Polygon Transparency Sorting?


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# 5 18-08-2014 , 03:02 AM
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Thanks, much better.....


Now if only I could figure out how to make it stay that way when I export the fbx to unity....

# 6 18-08-2014 , 10:31 AM
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why are you exporting fbx? unity can work with maya files.

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