Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-08-2014 , 10:43 PM
Registered User
Join Date: Aug 2014
Posts: 2

Can you please help me with this??

THANK YOU, THANK YOU SOOO MUCH FOR READING AND HELPING!!!!
I modeled and have problems getting mudbox to accept it. Because my experience is limited, I am doing a childish mistake that I dont know how to fix..can you help me??
I know mudbox only takes polygons. So I build all my models using the Cube. I love working with this...
So here it goes...
1 - I modeled this screw.(screw1 jpeg)
2 - Then I used the helix polygon and just "dumped" on it like you see on mudbox capture shown.
3 - Well in mudbox I try to retopo, and it wont do it, because of this message. And you can see the red mess shown..
4 - In Maya, I use the "Cleanup" tool...but...it doesnt work as I dont really know which settings to use.

So questions:
1) What do I need to do when I want to use other primitives such as Helix to be able to work in mudbox?
2) When I combine (in this case the helix with the base model) what is the correct procedure?(because obviously I grossly put them together expecting Maya to fix it on its own)what is the correct procedure to "combine" and "merge" (any tutorial suggested?)
3) In this case what can I do to fix it? because I dont really know which faces to delete..
AGAIN, I AM VERY APPRECIATED FOR ANY HELP!!!!

Attached Thumbnails
Attached Images
# 2 21-08-2014 , 11:46 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
can't help with mudbox but it's pretty easy to model a unified screw in maya


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 27-08-2014 , 03:48 PM
Skalman's Avatar
Registered User
Join Date: Apr 2012
Posts: 293
get a cylinder, add a continous loop around like on the picture below
user added image

set the pivot (insert, hold v and move) at the top vertexes (making sure you have scaled them all in the Y before this, so that they are straight). duplicate one, hold v so they connect properly like the image below, then combine all the objects and merge all vertexes with about 0.0010-0.0001 threshhold (so no other vertexes get merged basicly)
user added image

Select the straight loops (that used to be the end/beginning), then select similar and ctrl+delete the edges
user added image

Use the insert polygon tool twice and select the middle faces-loop and extrude them. if you want that triangle look on the tip you can always ctrl + rightclick and do to vertexes, and merge (by finding the proper threshhold)
user added image


hope that helped you out buddy, if i wasnt too late for you to find a sulotion user added image
this works in mudbox by the way


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^

Last edited by Skalman; 27-08-2014 at 03:51 PM.
# 4 27-08-2014 , 05:51 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Another way would be to use a shape to extrude see pics..................dave

Attached Thumbnails



Avatar Challenge Winner 2010

Last edited by daverave; 27-08-2014 at 05:55 PM.
# 5 14-11-2014 , 05:18 PM
Registered User
Join Date: Nov 2014
Posts: 4
good man !!!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off