Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
but seem to be having trouble with perfecting the mesh for the body. When smoothed out using the 3 key, some of the faces/edges are skewed and twisted. I have been able to resolve some of these by deleting the faces and re-extruding the edges, then merging the vertices to seal the polygons. But no matter how many times I try to fix some of these, I can not get them to smooth out.
I have attempted to merge edges instead of polygons, but this doesn't work. Also, when deselcted and smoothed out using the 3 key, there are numerous ugly, defined seam-like edges along the model, where there shouldn't be any.
Check to see if the are any normal are flipped the wrong way go to panel/lighting/two sided lighting un tick that, if any polys are black they are facing the wrong way just flip them............dave