Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-09-2014 , 09:47 PM
Registered User
Join Date: Aug 2014
Posts: 10

Modelling mesh problem (mesh will not clean up)

I've been following this tutorial up to this point
https://www.youtube.com/watch?v=0Hcprgma-yE

but seem to be having trouble with perfecting the mesh for the body. When smoothed out using the 3 key, some of the faces/edges are skewed and twisted. I have been able to resolve some of these by deleting the faces and re-extruding the edges, then merging the vertices to seal the polygons. But no matter how many times I try to fix some of these, I can not get them to smooth out.
I have attempted to merge edges instead of polygons, but this doesn't work. Also, when deselcted and smoothed out using the 3 key, there are numerous ugly, defined seam-like edges along the model, where there shouldn't be any.


(Perspective viewport)

Attached Thumbnails
# 2 25-09-2014 , 09:48 PM
MrYeti's Avatar
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Posts: 245
If you upload your scene I'll take a look at it.


Cheers, the Yeti.
# 3 25-09-2014 , 10:28 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Check to see if the are any normal are flipped the wrong way go to panel/lighting/two sided lighting un tick that, if any polys are black they are facing the wrong way just flip them............dave




Avatar Challenge Winner 2010
# 4 26-09-2014 , 09:31 AM
mickhah's Avatar
Registered User
Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
you have to merge edges also, not only vertices. or try to delete faces and then use "fill hole" one by one instead of extruding edges.

# 5 02-10-2014 , 05:38 PM
Registered User
Join Date: Aug 2014
Posts: 10
If it helps, here's a zip of the file itself. Many thanks.

Attached Files
File Type: zip blasterboy.zip (71.0 KB, 289 views)

Last edited by Xooberon; 02-10-2014 at 05:44 PM.
# 6 02-10-2014 , 05:58 PM
mickhah's Avatar
Registered User
Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
ah, i found out, what the problem was - many of the faces have their normals oriented wrong. in the viewport go to the lighting->two sided lighting and turn it off. then you will see, which faces have wrong normals. then you select all these black faces and go to polygons->normals->reverse.

# 7 11-10-2014 , 11:16 PM
Registered User
Join Date: Aug 2014
Posts: 10
Spectacular. That actually worked! Thank you so much. Any idea how something like that occurs in the first place? Just so I can stop it happening again?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads