Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I am having difficulties rendering a fluid effect through a mental ray thin glass preset. I have ensured that the fluid is visible under render stats for reflections and refractions but still it will not render.
Here is an example with a glass plane in front of a cube and a fluid effect. You can see the cube through the galss plane but not the fluid effect. This works with maya renderer and maya materials.
Has anybody any ideas as to what simple thing in Mental Ray that I have bound to have missed?
Im not sure this is the solution but try this, in the render setting go to the quality tap then down to raytracing and change the reflection and refraction to 5 then change the max trace depth to 10................dave
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