I'm trying to add few indents to a cylindrical object (something similar to firing slots in a rounded turret.)
Problem is that when i'm switching to smooth preview, I get those annoying creases in the mesh. If i add some edgeloops to maintain the shape of the indent, I lose the rounded shape of a turret.
It is possible to make perfect rounded shapes and in the same time add supportive edges without ruining the round shape??
Thanks in advance
UV0903
