Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-10-2014 , 05:19 PM
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cluster deformer problem

I am using cluster deformer to simulate paper folding. As far as folding concerned, there is no problem. Everything works fine. Here I am showing a corner folding using cluster deformer.

The problem is when I render it, the back side shows dark area (I expect that it should be white in all area). There is no overlapping between paper since the rotation is only 179 degrees. I am using an ambient light, so there is no shadow involved here.

Any comments would be very much appreciated. Thanks.

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# 2 15-10-2014 , 05:42 PM
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20 year old guy from Sweden



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# 3 15-10-2014 , 05:56 PM
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The double sided shader are already included. That is not the problem. You could see the back shader from the rendered image.


Last edited by muonium; 15-10-2014 at 05:58 PM.
# 4 15-10-2014 , 06:10 PM
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I figured out the problem. Harden edge solves the problem.

# 5 20-10-2014 , 09:36 PM
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aha, glad you solved it mate!


20 year old guy from Sweden



Big Bob Marley fan
Love skateboarding
Maya, Mudbox and Photoshop user

Full name: Marcus Ralman


https://www.facebook.com/MarcusRalman3D

^ My facebook page ^
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