Best way to increase detail of ncloth simulation?
Hi Guys,
So I have an ncloth banner that flops down over the side of a building. I have physical weights at the bottom edge to help pull it down. The animation is working fairly well. However, i'd really like to "scale it up" make smaller wrinkles, give it a much larger feel.
Currently, I had created it from a 40x60 grid plane. Do you know if there is a way to just swap it out for a more detailed mesh and resimulate to get more detail? Or do I have to reset it all back up with a higher resolution plane?
Thanks for any help!
-Ethan