Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-10-2014 , 03:14 AM
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problem with grid

What could be causing the outlines of the polygons to disappear when they're not highlighted, like the attached images show?

I'm using black for the axis lines, grey for the subdivisions, but whenever the points are lined up with the grid, or close to it, they vanish. they're still selectable, but no matter how close i zoom in, the object doesn't render on the grid when not highlighted?

anyone know what causes this?

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# 2 30-10-2014 , 12:02 PM
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# 3 30-10-2014 , 10:34 PM
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Yea... that only explains backface culling which is a very simple function (I swear, 3 minutes to explain a simple checkbox??)

It doesnt explain why the regular rendered lines are vanishing on the grid with default maya settings.

# 4 30-10-2014 , 11:07 PM
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Try setting your grid line back to default




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# 5 30-10-2014 , 11:15 PM
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Inside the grid tool? I already tried resetting settings and it did nothing. Still same problem.

# 6 30-10-2014 , 11:17 PM
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Possibly a graphics card problem




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# 7 30-10-2014 , 11:26 PM
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it's possible, i'm using a laptop with an intel HD4000...

My PC at home doesn't have this problem.

# 8 03-11-2014 , 10:17 PM
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I took a look, my PC at home actually has the same problem, with a fresh build of maya 2014.

It seems to only happen if an image plane is on the scene in teh area i'm drawing polygons. Even if the plane position is far below the polys i draw, or invisible, or on another layer, the polys draw like this every time until the image plane is deleted.

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