Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
What could be causing the outlines of the polygons to disappear when they're not highlighted, like the attached images show?
I'm using black for the axis lines, grey for the subdivisions, but whenever the points are lined up with the grid, or close to it, they vanish. they're still selectable, but no matter how close i zoom in, the object doesn't render on the grid when not highlighted?
I took a look, my PC at home actually has the same problem, with a fresh build of maya 2014.
It seems to only happen if an image plane is on the scene in teh area i'm drawing polygons. Even if the plane position is far below the polys i draw, or invisible, or on another layer, the polys draw like this every time until the image plane is deleted.
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