Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-10-2014 , 09:06 AM
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Mesh Rig Pivot Point Issue

Hi all!
Firstly thank you for taking the time to look at this thread,

Now I have created a rig for my legs mesh, I bound the bones to the legs and created some animations it was all working perfectly.

I Imported into Unity as FBX, but the issue that I found is I need to change the pivot point of this model to be much higher.

Now I can change the pivot point in maya but when I try to 'freeze transformations' I get an error that 'Joint 1 has a skin connected to it'?

I have researched and found I should have frozen transformations of the joints beforehand, so I started over freezing all joints and the mesh itself and deleting history. Yet still the same issue as before?

Any ideas? Thanks!

# 2 30-10-2014 , 11:58 AM
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