Making the nagative of an object
Hi there, I'm new to the forums but I'm trying to get back into modeling to make the most of my student maya license whilst I've still got it.
Anyway I'm working on a project involving taking highly detailed scans, importing them into Maya and then creating a negative of the high poly object in the hopes of 3d printing the result and having it be able to clip onto the original scanned object.
So I've got as far as taking the scan and importing it into Maya and doing some cleanup. I tried booleans to cut the object out of a cube and it just deleted both objects. I ensured all of the normals where in the right place and even divided the cube to have a comparable number of faces to the object but the same problem happened and I've reached the limit of my small amount of boolean training.
So if anyone could suggest an alternative or help me work out where I'm going wrong with what I'm doing it would be greatly appreciated.
Thanks in advance,
Monkeyboy