This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am working on UV mapping and when I complete a UV I try to place a Lambert as a place holder texture but when I i apply it to the polygon it shows up in the UV display channel but not on my polygon in perspective view ill show a pic of how min looks and a pic of what Im trying to get it to do.
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