Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-12-2014 , 01:01 PM
Registered User
Join Date: Dec 2013
Posts: 11

Joint shifts after applying IK Handle

Hello all,

I was trying to apply an IK handle for the character's arm. As I apply it, the joints shift slightly. Why? Any help? Thanks!

# 2 01-01-2015 , 04:07 PM
Registered User
Join Date: Sep 2011
Posts: 109
Not sure if I'm correct but you have to make sure that your skeleton joints are straight. You can zero out numbers that needs to be zeroed out with "freeze transforms" Then try to re-apply ik handle.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads