Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-12-2014 , 11:19 PM
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Where to load gloss and spec map?

I'm about to render a vehicle and I'm not sure where to load my gloss and spec maps. I'm thinking blinn would work ok. Do I load the spec map in specular color? Do I load the gloss map in eccentricity? Thanks.


Last edited by madwh; 29-12-2014 at 11:23 PM.
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