How to remove surface shader?
Hi! So I'm very much new to the whole Maya scene, and I've a problem. I'm using a file which has a surface shader so that the object can be rendered without lighting. How do I remove that and apply materials that react to lighting as a default lambert would? I tried reapplying the material various times, and I tried going into the graph network of the shading groups (in the Hypershade), but I'm still just as lost. Anyone know how to do this?