HumanIK, adjust control axes?
Hello, does there exist a way of how to adjust on the fk control rig the rotation axes?
The trouble I have is with the finger joints. When I am skin weighting I adjust the axes of the finger joints in the base skeleton to my preference and they work fine. But when I apply the control rig, it seems to make no effort to align to the control axes I specified and so if I animate the fingers, their rotation looks unnatural.
Does there exist a way around this issue?