Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-02-2015 , 12:17 PM
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UVLayout trouble

I want to pack all those UVs in one square but i can't do it and don't know how. Pls help!

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# 2 12-02-2015 , 02:12 PM
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Hit the "Pack all" button.


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# 3 12-02-2015 , 07:53 PM
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Hit the "Pack all" button.

That's the result of that button mate, almost user added image I just dragged them around. It doesn't pack them in 1 square.

# 4 12-02-2015 , 08:01 PM
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In the UV editor go to polygons/layout should be good for some thing this simple.............dave




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# 5 13-02-2015 , 05:52 AM
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Fair enough, bare with me for a couple more dumb questions.
Load options: new or edit. If new, after dropping the geo into the UV space, did you flatten all the UVs?


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# 6 13-02-2015 , 11:37 AM
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Fair enough, bare with me for a couple more dumb questions.
Load options: new or edit. If new, after dropping the geo into the UV space, did you flatten all the UVs?

I flattened them after i cut them.

In the UV editor go to polygons/layout should be good for some thing this simple.............dave

I'll try it when i'm on PC.

# 7 13-02-2015 , 12:17 PM
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I think i figured it out. I just hit Optimize and then Pack All and it was all packed in 1 square. Thx guys.

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