Transform and rotation axis and graph editor (maya)
Hi,
This has been driving me crazy, I hope there is a solution.
Is there a way to rotate in gimbal and then trasform in local without creating additional curves in the graph editor?
For example, I rotate the waist controller 45 degrees then want to transform along z in that diagonal direction. Maya always creates 2 curves x and z and it's a pain to keep everything under control.
I don't have problems when animating in 1 direction (forward or backward etc)
How do you folks animate things moving in a variety of different directions ?
I hope my question is clear,
Thanks!