Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-03-2015 , 02:17 PM
Registered User
Join Date: Mar 2015
Posts: 2

Place object on floor precisely

Hey everyone,

I couldn't find a topic about his.
How do you place an object on the floor?
For example: I create a Sphere. I can change "Translate Y" to 0 but this will make the core being placed on 0.
Calculating the height and dividing it by 2 seems unproductive for huge amounts of objects, there has to be a simple way, right?

I'm pretty sure this is a noob question but I couldn;t find any info on it.

# 2 15-03-2015 , 07:10 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
One way is to vertex snap the pivot point to the bottom of the object (hold d and v and MMB click on a bottom vertex), then x snap the object to the grid (aka floor). This is a bit of a workaround and doesn't work for every situation.
In the Maya Bonus Tools, I believe there is a layout tool for dropping things to the floor.
In many cases, with complex objects, it's as simple and mundane as eyeballing it.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads