Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-04-2015 , 08:31 PM
AwesomeBuilder33's Avatar
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Join Date: Apr 2015
Posts: 3

Rendering File Types Are Frame Number

Hey all, today when I was rendering my first animation in Maya 2015 student version a very big problem happened..

The files are saving as whatever the frame number is..
What I mean is, I selected it to render as a .png file type but it is rendering in a file type that is the frame number..

So, frame 1 would be in file type "001" and frame 2 would be in file type "002" so on and so on..
If you're wondering what the animation is, it is just a basic rig moving.. and that's practically it..

The rendering seems fine in the script editor too..
Sorry if I seem dumb with this, I am new to Maya.

Any help?

Thanks

# 2 01-04-2015 , 09:53 PM
Gen's Avatar
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In the common tab of the render settings, under the "File Output" section, what's the "frame/animation ext" set to?


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# 3 01-04-2015 , 11:01 PM
AwesomeBuilder33's Avatar
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Join Date: Apr 2015
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In the common tab of the render settings, under the "File Output" section, what's the "frame/animation ext" set to?

I set it to name.ext.#

# 4 02-04-2015 , 12:18 AM
AwesomeBuilder33's Avatar
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Join Date: Apr 2015
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Well.. when I set it to name.#.ext it worked..

Btw, I was following the SimplyMaya tutorial on this user added image

# 5 10-04-2015 , 01:11 PM
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he files are saving as whatever the frame number is..
What I mean is, I selected it to render as a .png file type but it is rendering in a file type that is the frame number..

So, frame 1 would be in file type "001" and frame 2 would be in file type "002" so on and so on..
If you're wondering what the animation is, it is just a basic rig moving.. and that's practically it..
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