This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Here is a quick video i made so you can see my way of creating topology. It is very short and i didnt get into that much detail on the Maya Tool Kit, but you can get an idea of how i start most of the times.
If i have the time i will make another video to show the processes of retop the full head.
If you have any questions feel free to ask.
also look for introductory videos on the Maya tool kit.
Finally!! Wow! So many possibilities now. Thank you Juan. I get it. But what about the details? Like the subdivided 8x detail? How do you get that into Maya?
yes that's what i mean. in brush, as you know, you can subdivide your mesh several times and the higher you go, the more detail you can get. that's what i meant by "subdivided 8x or (8 times)". sorry if i confused you.
do you use a tablet in zbrush? I want to get the Wacom intuous medium pen and touch. I think it would make life easier. Thanks again for the youtube videos. Helped greatly!!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off