This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
well i'm back again i been working on a dodge viper its far from done i need to finish merg'n verts and straighting things out but i wanted to know what u guys thought so far. so please c&c away ..
i dont know how to post multiple images in one thread
one day i'll make a tutorial but i'm far from being that good i'm still in learning stages.. but if u have any questions jus hit me up and i'll try and help you out
my i say, THATS NICE AND KICK ASS. but shoot all i can do is the beginning of a car such as the front but then i get stuck on sides and everything else O_o
i decided before i moved on further to do a bit of rework on the wireframe to get a nice flow i think it looks alot better than beforestill far from being done. i re did the back of the car
tell me what u guys think. if u guys are wondering where the wheels are .. i have NO!!! idea how to start modeling rims or wheels so if u can give me pointers it would be great ..
me and nurbs dont get along that much .. i'm gonna give them a try next .. but my surface always looks bumpy and all over the place.. it jus never looks tight and solid .. so i gave up for the mean time ehhe
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