Sorry to have to make my first post here under such unfortunate circumstances, heh. But I'm just about at my wit's end with this. I'm working on a short film for my master's thesis, and everything is ready to get rendered. Everything had been going well, I'd been able to batch render just fine on my own computer as well as a computer at my university which I sometimes used (both Macs, both running Maya 2015). Then suddenly one day I couldn't batch render anymore, no matter how I tried. Sometimes the batch render just wouldn't start at all, and sometimes it would start but Maya would inevitably crash after rendering exactly two frames. This happens with every scene I try to render.
Following some advice, I tried rendering through a plugin which renders via the render view window. I also tried rendering via the Maya terminal with a batch script. In both cases, the same error: Maya crashes after rendering exactly two frames. I copied this from the terminal, hoping it could help point someone in the direction of what's at fault (Sorry for how long this is, but I figured it would be best to include everything since I don't understand the code very well myself and don't know what's important or not).
Code:
Last login: Thu May 14 18:21:19 on ttys000 dob1:~ linda$ . /Applications/Autodesk/maya2015/Maya.app/Contents/bin/MayaENV.sh Welcome to the Autodesk Maya 2015 shell dob1:~ linda$ chmod 755 /Users/Linda/Desktop/s3Batch.sh dob1:~ linda$ /Users/Linda/Desktop/s3Batch.sh Starting "/Applications/Autodesk/maya2015/Maya.app/Contents/bin/maya" VP2 Warning : Graphics hardware has been detected to have insufficient memory (256 MB). Please check your video card and driver to ensure that a minimum amount of memory exists (512 MB). The environment variable MAYA_OGS_GPU_MEMORY_LIMIT can be used to explicitly set the GPU memory limit. Initialized VP2.0 renderer { Version : 5.3.1.0. Feature Level 3,1. Adapter : AMD Radeon HD 6490M OpenGL Engine Vendor ID: 4098. Device ID : 0x6760 Driver : 2.1 ATI-1.30.5. API : OpenGL V.2. Max texture size : 16384 * 16384. Max tex coords : 8 Shader versions supported (Vertex: 3, Geometry: 3, Pixel 3). Shader compiler profile : (Best card profile) Active stereo support available : 1 Forced GPU Memory Limit : 512 MB. CPU Memory Limit: 3891,2 MB. } Warning: Fragment BFHPos missing Cg implementatation Warning: Fragment BFcolorRemapFragment missing Cg implementatation Warning: Fragment BFvoxelVSFragment missing Cg implementatation Warning: Fragment BFisoSurfaceVoxelFragment missing Cg implementatation Warning: Fragment BFisoSurfaceDiagnosticFragment missing Cg implementatation Warning: Fragment BFvolumeVoxelFragment missing Cg implementatation Warning: Fragment BFvolumeDiagnosticFragment missing Cg implementatation Error: file: /Users/Shared/Autodesk/ApplicationAddins/MayaBonusTools/Contents/scripts-2015/bonusToolsMenu.mel line 1544: UI commands can't be run in batch mode. mental ray for Maya 2015 // Mental ray for Maya: using startup file /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc. mental ray for Maya: setup mental ray for Maya: initialize mental ray: version 3.12.1.18, Jul 30 2014, revision 224509 mental ray for Maya: register extensions // mental ray Node Factory: loaded mental ray for Maya: successfully registered mental ray for Maya: loading startup file: /Applications/Autodesk/mentalrayForMaya2015//maya.rayrc // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/abcimport.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/architectural.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/architectural.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/base.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/base.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/basehair.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/basehair.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/bifrostMR.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/contour.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/contour.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/layering.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/mrptex.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/paint.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/paint.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/physics.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/physics.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/production.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/production.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/subsurface.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/surfaceSampler.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/userdata.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/userdata.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/useribl.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/useribl.dylib // generating Maya nodes... // parsing /Applications/Autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi // loading /Applications/Autodesk/mentalrayForMaya2015/shaders/xgenMR.dylib // generating Maya nodes... Warning: line 1: Unrecognized node type for node 'vectorRenderGlobals'; preserving node information during this session. Result: externalContentTable Result: 1 Warning: line 1: Errors have occurred while reading this scene that may result in data loss. File read in 34,4 seconds. Result: /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/scenes/shot_03_12.mb Warning: file: /Applications/Autodesk/maya2015/Maya.app/Contents/scripts/others/makeCameraRenderable.mel line 60: Found camera camera_s2aShape. Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:14 ==================================== Resource Usage At Start Of Rendering Automatic near/far clipping values: 0,1, 321,661. Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0469.tif. Constructing shading groups Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058 Rendering current frame. Frame triangle count: 196363 ==================================== Resource Usage At End Of Frame Postprocessing rendering result. Time For Tessellation (hh:mm:ss): 00:00:05 Time For Shadow Map (hh:mm:ss): 00:00:02 Time For Post Process (hh:mm:ss): 00:00:08 Time For Frame Render (hh:mm:ss): 00:00:29 Finished Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0469.tif. ------------------------------------------------------------ Automatic near/far clipping values: 0,1, 321,661. Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0470.tif. Constructing shading groups Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058 Rendering current frame. Frame triangle count: 196363 ==================================== Resource Usage At End Of Frame Postprocessing rendering result. Time For Tessellation (hh:mm:ss): 00:00:03 Time For Shadow Map (hh:mm:ss): 00:00:02 Time For Post Process (hh:mm:ss): 00:00:03 Time For Frame Render (hh:mm:ss): 00:00:11 Finished Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0470.tif. ------------------------------------------------------------ Automatic near/far clipping values: 0,1, 321,661. Starting Rendering /Users/linda/Documents/ARTS/Bitter Lands/Animation/models/images/rendered images/shot_03_12.0471.tif. Constructing shading groups Generating shadow map for transfer_shader_stuff_KeyLightShape, with clipping values: 0,01 447,058 Rendering current frame. Frame triangle count: 196363 ==================================== Resource Usage At End Of Frame Postprocessing rendering result. Stack trace: 4 libRenderModel.dylib 0x0000000105c8b640 TfileTextureCache::getTexVec(Tpyramid&, int, unsigned int, unsigned int, int, int, unsigned char*) + 128 Error: line 1: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed. Fatal Error. Attempting to save in /var/folders/k1/gz5zz7v100x5xsxl4qg7mx_m0000gn/T/linda.20150514.1827.maError: line 1: File contains unknown nodes or data. To preserve this information, the current file type cannot be changed. Writing crash report in /var/folders/k1/gz5zz7v100x5xsxl4qg7mx_m0000gn/T/linda.20150514.1827.crash
Let me know if I need to provide some more info!! I thank you so so so much in advance if you can help me here!