I'm doing a test with a sphere and a plane. Each has a MIB_AMB_OCCLUSION bound to a SHADER SURFACE respectively. For my project I need to get exactly the same result I get when rendering, but baked in texture.
Touching the parameters of both MIB_AMB_OCCLUSION i get the exact result i need in the render, but when i bake the texture, I takes an ambient occlusion that does not correspond to the rendering showing me with my setup.
Here I leave some example images.
These two images are both MIB_AMB_OCCLUSION settings:
This is the desired configuration get with my render. (The sphere is darker and soil projected shadow is shorter)
This is a snapshot of the texture you get when i baked, unwanted.
This is the picture where my configuration attached Bake Texture.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off