Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-05-2015 , 05:10 PM
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Join Date: Oct 2012
Posts: 2

Problem baking custom ambient occlusion

I'm doing a test with a sphere and a plane. Each has a MIB_AMB_OCCLUSION bound to a SHADER SURFACE respectively. For my project I need to get exactly the same result I get when rendering, but baked in texture.

Touching the parameters of both MIB_AMB_OCCLUSION i get the exact result i need in the render, but when i bake the texture, I takes an ambient occlusion that does not correspond to the rendering showing me with my setup.

Here I leave some example images.

These two images are both MIB_AMB_OCCLUSION settings:

user added image
user added image


This is the desired configuration get with my render. (The sphere is darker and soil projected shadow is shorter)

user added image

This is a snapshot of the texture you get when i baked, unwanted.

user added image

This is the picture where my configuration attached Bake Texture.

user added image

I use Maya 2013. I would appreciate any help.

Thanks.

# 2 23-05-2015 , 05:20 PM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Is it me but I cannot see any images.......................dave




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# 3 23-05-2015 , 05:31 PM
Registered User
Join Date: Oct 2012
Posts: 2

Is it me but I cannot see any images.......................dave

My partner can see it from another Pc, so could be you, yes

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