Touching the parameters of both MIB_AMB_OCCLUSION i get the exact result i need in the render, but when i bake the texture, I takes an ambient occlusion that does not correspond to the rendering showing me with my setup.
Here I leave some example images.
These two images are both MIB_AMB_OCCLUSION settings:
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This is the desired configuration get with my render. (The sphere is darker and soil projected shadow is shorter)
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This is a snapshot of the texture you get when i baked, unwanted.
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This is the picture where my configuration attached Bake Texture.
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I use Maya 2013. I would appreciate any help.
Thanks.