multiple objects in one uv set
hi,
title says it all really - if I have a number of smaller items on a model, can I combine their relative UV's into one uv set?
I'm in this situation because I've used zbrush to generate quick and and dirty UV's and then sent the meshes to maya to create an FBX for Substance Painter. ZBrush doesn't lend itself to combining and separating objects easily, so if I could do just this part in maya but avoid the painful unfolding rigmarole of maya's uV tools I'll be happy!